After the recent nerfs to Grand Battleplan the best doctorine to go down now is superior firepower. Up to you really. It harmonizes well with Grand battleplan and Superior firepower of land doctrines. Also Superior has basic breakthrough which makes this even worse. Japan will be on the Offense and will have more than 6 MILs in ’39, so Superior Firepower is a great tree choice for them to use. Tactics give +25 instead of +15. Its soft attack bonuses are always useful, with the current battle mechanics even on defense, and since the bonuses often apply to "all frontline units" or "army" it is not even reliant on artillery. it sounds like its some kind of mana thingie. Alas, France is on the brink of civil war with the communists quickly growing in strength. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. If you feel it is necessary to make a new reply, you can still do so though. Egypt, Malaya, Italy, Greece, Norway), making GBP useless there too. Also there's plenty of manual micro on those narrower fronts (e.g. I usually still don't do it unless I'm playing a material rich country like Romania, because motorized units are so expensive in comparison to regular infantry. So how you going to be move grandbattle plan units. It is possible to change this, but all land doctrine paths are mutually exclusive. It really shouldn´t be that way, the concept of SF should favor "wealthy" nations as the description insinuates, and the bonuses should reflect this instead of just giving out soft attack buffs for everyone. Video: Great Khan Achievement with Mongolia. Personally I find assault is overall superior to inf. Still GBP litterally gives more soft attack / organisation / breakthough and defence if you use the planning bonus up to a 110% more. You need to be able to exploit your breakthroughs and encircle the enemy where you can. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. The clique was led by General Yan Xishan, which preferred neutrality in the wars between various warring factions in China, Yan was in favour of the use of westernization to preserve Chinese tradition, he also implemented various economical and social reforms, earning his nickn… Focus on doing damage, hard attack and soft attack. For example in the theaters UK will be fighting in a historical game like North Africa / Singapore / Norway / Italy the fronts are often so Narrow that the damage Battleplans can do even if you forget about them is quite limited. The next step after dealing with your political troubles is to deal with the Empire. That said GBP is more geared towards static type of warfare where you attack with max planning and then halt after a few provinces. Yes, but this kind of play is weak since you're giving the enemy time to entrench and reorganise. Grand Battle Plan would be amazing if battle plan AI was a little more sane. In the case of this doctrine, aviation and land forces cooperate closely. The basic idea is that these doctrines should play to the strenghts of your country (and its industry) or at least mitigate it´s weaknesses. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. Superior firepower; Grand battle plan; Mass assault; Mobile warfare. Also good for massive paratrooper divisions to punish people for not defending their victory points. I have problems desiding between Grand Battleplan vs superior firepower. All of the great powers will start with an initial land doctrine from one of the four doctrine trees: Mobile Warfare (MW), Superior Firepower (SF), Grand Battleplan (GB), or Mass Assault (MA). Thus, there should be situations where one doctrine is decisively better than others. 14/4 s and 8/4/6s or 15/4 s are much better on offences. The hard attack is neglectable and basicly the organisation is very much neglectable aswell. It may not display this or other websites correctly. 7/2 are used to shuffle nothing else they have 0 breakthrough. GBP is better if you're going to keep that front line solid because you're on defense. Think about it, have you seen ohter players pick MW, MA or GB and thought "bad choice"? As Japan, you should always go Grand Battle Plan. Other countries that can get away with it are Soviet Union for a massive counter attack and Romania because all you're really gonna do is push into Russia. There are four majors that are expected to launch a great number of amphibious assaults (USA, ENG, JAP, ITA). I almost always go with SF. 4.5 years post-release and the Continuation War, a 2.5 million man conflict during WW2 and the largest in Nordic history, is still not in HoI4, in any form. Where does this leave SF? It is only affected by 2 things: whether you have support battalions & whether you have Shock&Awe research of the Superior Firepower doctrine or Infiltration in Depth of the Grand Battleplan doctrine. How important is the 25% night attack bonus of infiltration? Grand Battleplan. Question. SF is not op at all Also you are probably talking about singleplayer as 7/2s are defencive devision templates. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. For the US that's really not necessary. Semi-noob here. For some minors I go with mass assault for the extra manpower. Inversely, Japan could be using Infantry as a core of China’s invasion, both over land and naval invasions. Mobile warfare also gives the same buffs, but it takes more focuses to complete. Press J to jump to the feed. 7-Superior Firepower Doctrine 8-Grand Battleplan Doctrine 9-Mass Assault /Deep Battle Doctrine 10-El silahları 11-Topçular ve Ağır Silahlar 12-Motorize ve Mekanize Çözümler 13-Tanklar 14-Destek Bölükleri 15-Hava ve Deniz Gücünün Etkisi 16-RADAR ve İstihbarat 17-Orduyu Gruplara Ayırma 18-Planlama ve Komutanlar 19-Lojistik hakimiyet Italy is also possible to use it with, but I don't like the fact that it doesn't have the manpower like Mobile Warfare. Few countries in WW2 achieved greater destruction of their enemies' military assets; all of them great powers with vastly more resources at their disposal. Alex_brunius Field Marshal. Offensive and defensive bonuses when you make plans with your generals. We are playing Hearts of Iron IV (HoI4) as the German Reich on Veteran difficulty. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers. If you are lucky, you can Marry the Duchess- this is an option that can be selected if LDP or FHP are dominant and the crisis has ended, it costs 300PP and will annex the Strawberry Duchy if successful (and the Griffonian Empire if Gabriella is Regent). It is pretty easy to do, though, requires a little bit of a workaround. One of the most used focuses in multiplayer. quite a newbie question, but what's planning? If you are unlucky, you will still be in the middle of them when war comes knocking. Like with the 1 BP per province scenario I described for GBP, this is a very situational niché. An interesting trade-off would be if it could have increased supply consumption as a negative trade-off aspect as well, making it better suited to combat in high supply areas like Europe or USA. However it will give you very shitty troops. Not to be a " hater" but this game is pure stats and math on higher play. ... Grand battle plan. You also get a research bonus for it specifically if you win the border conflict with Russia. At maximum planning, Grand Battleplan does have better soft and hard attack, as well as breakthrough but you begin to lose your planning when you begin the attack and after a few days, it will fall below what you would have had if you went with Superior Firepower. Hello.I have always been hoping you might keep in mind me or Ogima. Press question mark to learn the rest of the keyboard shortcuts. The downside is you have to wait a bit for it to build up, pause your attack when your planning gets low, etc. Companies that help with terrain such as Engineer and Recon companies will be useful. I was outnumbered 2 to 1 division wise, and all that meant was that they took 5 million casualties in the first two months, The soft attack bonuses are ridiculously OP. On the same note, an option that will prove useful with the use of artillery would be the Superior Firepower doctrine branch due to … Let me just say this about superioir firepower, I was all infantry with support AT, 7 infantry, and 2 line artillery, and i went full offensive, not advanced strategies, just march forward. 69 Badges. In 1939-44 when Finland fought Soviet Russia, she caused the latter 1.5M-2M men, 3k-3.5k aircraft and 3k-3.5k tanks in casualties. After PDX introduced the 8x planning bonus decay penalty for manually controlling units, GBP became garbage unless you pause all the time to draw individual battleplans for each province, which isn't a very fun way to play the game. Or look at the finisher of the left branch of SF, the air-land battle. I may get flamed for this, but as the US mass assault is pretty appealing. There is not a single nation or situation where SF is "bad". The entrenchment possible actually got a pretty big buff in WTT with the new FM Bonus, I've seen China reach over +100% combat from entrenchment bonus. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. They also can replace mountain and marines forces. Also reduces penalty to fighting at night, half of all fighting happens at night you know. It really makes them kick ass! I have 1500 + hours and in MP superior firepower isnt really good on most countries. Good question though. SF is ment to be very mediocre it gives reconnaissance which is fine plus so good tactics or a bit of air power bonus. It lets you rip everything to pieces, an advantage bigger than the extra planning bonus from GB. Considering that even many Germany players go for SF these days, because a lot of the game comes down to soft attack to beat ORG walls, particularly after the SA nerf in WtT, I wouldn't go boosting SF's SA values as it'd give even less reason to choose anything else. If all my divitions was 40 with artillery it would be easy with superior firepower, but since my main army is line infantery it makes it more difficult to desside #5 |H|H| Fr3ddi3. Hoi4 Resource Gain Efficiency Superior Firepower. The main goal of this doctrine is to wage war basing on vehicles. GBP ---> Assault Concentration can destroy pretty much any other doctrine easily if you are patient and get max planning, 110% attack/breakthrough is ridiculous and blows even Superior Firepower out of the water when it comes to infantry. Close. I am aware that this thread is rather old but I still want to make a reply. I guess so. Bonuses for whole army. Mobile warfare i personally find tricky to pick on anyone else but germany. 78% of the Soviet tank arsenal on 1.1.1936 is missing from HoI4. Which wider fronts is UK expected to fight in during a historical game? Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! So all I do is follow this guide to the letter. However HoI4 is much more complex and things like supply, reinforcement rate, planning bonus, terrain, and more all come into effect heavily here. One consideration I haven't seen mentioned here is that Grand Battleplan is cheaper for Allied nations thanks to tech sharing, which is why I usually stick with it when playing the UK. Arise children of the Fatherland! A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. ... Continue browsing in r/hoi4. IMO It should not give large boosts to infantry, but instead focus on Firepower like Artillery and SP-variants. As such, an 7/2 Infantry artillery are a good choice to do. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. :) Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. How do you tell how much planning you have? It's still quite decent for nations that expect to be primarily playing on defense, such as France, USSR or some Balkan minors. Grand Battle Plan is only good as certain countries. I can't think of any before it's time for D-Day. Tldr simple monkey brains choose soft attack for some reason over planning bonus Most players forget about supply, morale and organisation entirely and just click their 12 vs the enemies 3. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. It's amazing for breaking through some tough areas in India and Singapore. Are you kidding me. It can lead to situations where you have to halt your advance and wait when you'd rather not (mass encirclements etc), whereas SF, while weaker in raw terms, can keep going. For example of both have the relative max planning a 7/2 with SF gives 419.5 soft atttack while GBP gives 457.5. 5.00% (service) - 3.00% (total mob)= 2.00% recruitable pop. For a better experience, please enable JavaScript in your browser before proceeding. /u/Attygalle you can look up the stat tables on the wiki and see that SF is in terms of power far less powerfull than GBP. Grand Battleplan - Assault or Infiltration? You must log in or register to reply here. And you can still use smaller Battleplans depending on where you fight. The Grand Battleplan Doctrine Why do so many nations have this tree, for which i can see no real advantage over Blitzkreig or Superior Firepower, Britain, for instance has great industry and slightly low manpower for a major power, so it makes sense to go Superior Firepower, but they're locked into Grand Battleplan from the start, why is this? In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. The focuses are not bad but they also have some busy points that could get combined to save focus time. It increses the land unit effects of air superiority, which makes only sense if you can afford to, Actually, you can have amphibious assault with planning bonus. Each fragment of seized territories is credited to coordinated actions of these two. Grand Battleplan vs. Superior Firepower. Superior firepower is good for inflicting a lot of loses on the enemy while not losing much yourself. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe (Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. ... 78% of the Soviet tank arsenal on 1.1.1936 is missing from HoI4. Best used with artilery in your division template. 7 7. superior power is really a Super Overpower doctrine. It is very likely that it does not need any further discussion and thus bumping it serves no purpose. Posted by 3 years ago. Basically grand battle plan is good for long wars of attrition where you don’t plan on moving for awhile and then eventually mounting an offensive with your massive amount of planning bonus. Mar 24, 2006 22.361 4.921. JavaScript is disabled. This. The AI will usually accept this proposal. Sum of: Grand Battleplan vs. Superior Firepower. Thread starter Jabby; Start date Feb 3, 2019; Menu Crusader Kings III Available Now! r/hoi4. Xsolla is an authorized global distributor of Paradox Interactive, Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop, You are using an out of date browser. Unlikely. Archived. Of course superior firepower. You should really start playing MP and look at the stat tables. SF is weaker in total than GBP if you use the planning bonus, both in offence and defence. Well you see that grandbattle plan has higher defence than superior firepower has in soft attack if you know what your doing. The extended supply grace period works really well for naval invasions. The Shanxi clique was one of several military factions that split off from the Beiyang Army during China's warlord era after the Xinhai Revolution in 1911. I wouldn't say garbage. Overall you're going to be fighting on many much wider fronts, so the cons of GBP really do outweigh the pros here. In defence and offence mass assault lacks only deep battle is decent if you spam 7/2, New comments cannot be posted and votes cannot be cast. Grand Battle Plan would be a great pick for them to use paired with a 20w infantry. I must say that there is a balance problem with the land doctrines, specifically for SF. Your approach to dealing with the Empire will depend on who is reg… If the front only is 2-4 provinces wide it won't start sending units to the other side of the map. Have ever seen somone pick SF and thought "bad choice"? Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. You are one of the few in this reddit who know MP meta. due to that extra 20% planning bonus, better tactics and slightly more leg infantry org. I prefer GB but SF looks good too, what are the advantages and disadvantages of both? This obviously matters the most against human players. If you are playing without a mod, GBP is complete trash and SF is the strongest doctrine in general so the answer is clear. So unless you are going to be relying on your support companies to tie stuff together, your best bet is … That's also only viable in singleplayer. Battlefield support. not just "more potent" but the best infantry! On organisation and every other stat the difference is even bigger. Superior Firepower vs Grand Battleplan. Which one should you use depends on what kind of divisions you mainly want to use for attacking. Feb 4, 2019 #36 It gives you the time to naval invade undefended coastline with MARM, then take the ports by land.